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This assignment requires you to produce an extended piece of writing on an issue pertaining to visual culture. The work must have a clearly defined focus, emerging from consistent and self-managed scholarship and should combine close visual analysis with an awareness of key debates pertaining to your chosen topic. It should engage with a wide range of academic books/journal articles and provide in depth analysis of multiple images (which should be included within the body of the text). It should be 5,000 words in length (although, it can be longer yet should not exceed 6000. This word count does not include the bibliography) and should be structured across 2-3 chapters, an Introduction, Conclusion and Bibliography.
Use British spelling (s) instead of (z)
“The Evolution of Female Character Design in Video Games: From Objectification to Agency,” refers to the historical progression of how female characters have been portrayed in video games over time. It suggests examining how these characters have shifted from being primarily seen as objects or sexualized figures to more complex characters with their own agency and narratives. This could involve analyzing specific games or franchises that illustrate this change, discussing the societal and cultural influences that have shaped these portrayals, and exploring how this evolution impacts player perceptions and experiences.
Use images from popular games like Resident Evil, Lara Croft, The Last of Us related to the topic
Approximately use no more than 10 images.

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